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I ported jzip to the RIM BlackBerry 957. It probably also works on the 950 and 850/857.
If you've read this far and don't know what I'm talking about, you probably don't care. I'll explain anyway: A long time ago (around 1980) a company called Infocom designed a virtual computer that we now call a "Z Machine." They implemented it on several popular home computer platforms at the time (Commodore 64, Apple][, and MSDOS are probably the most noteworthy) so that they could write their games once, for a lowest-common-denominator computing platform, and have them magically run on all sorts of computers without any modifications!
Yes, this sounds a lot like the concept behind Java. It's essentially the same idea, but the Z Machine came first.
But I digress. Much better-researched (I assume!) histories of Infocom and the Z-Machine are available elsewhere on the net.
So yeah, the Blackberry is cool hardware, and I always thought it was the ideal implementation platform for a z-machine: The 957 (my current unit is a 957) lasts over a week on a battery charge cycle (the 950, which is smaller, actually goes a whole month on one AA cell). You can carry it with you at all times, and you can (sort of) get the SDK free of charge from RIM. If they feel like it.
A scene near the beginning of Zork I. One of several shameless self-promotions Infocom stuck into the game. The cat is included for scale.
It's generally accepted these days that Zork I is in the public domain (Activision bought Infocom a while ago, and released Zork I for download on their website around the turn of the millennium), so I've included it in this download. My next big enhancement (see below) will be to allow you to put several games on the pager simultaneously, and switch between them. Then I'll implement saving and restoring games in progress.
Before you download, note the following caveats:
main
will only be called once :). I'm working on it.Get bbZIP with Zork I here! (571k)
January 31, 2003:
I'm working on a protable YMODEM
impementation for blackberry (or any platform where the C library
is unavailable). It currently seems to work for transmitting
files from the handheld to the PC. The next step is being able to
recieve files from the PC on the handheld. Obviously (well, it's
obvious in my geeky world) this is how you (the Gentle User) will
copy the Z-Machine story files and saved games to and from the
handheld.